Wednesday, 31 October 2007

Frankie is Good at art and I am bad at game?

So I had two weeks to make a game for this competition and I sa id to Frankie "HERE IS A LOT OF WORK YOU HAVE A WEEK TO DO IT, GOOD LUCK I'LL SEE YOU THEN." I am not good at planning and I am not good at a lot of other things and I should know that this is a bad way to go about getting stuff done but I didn't know because I am not good at knowing things.

Anyway needless to say we missed the deadline for the competition but we decided to carry on with making the game anyway, this way we could take our time and make it better and THINGS.

We did some planning of the basics of what we
would need to get the game done, yet still keep it short and possible. A problem I have always had with creating games in the past is that I get far too overambitious and end up writing down things that I want to do but there is no way that I possibly can do. Or I write far too big a project and it ends up being too much to handle. (If you are reading this looking for tips on how to make game btw this is a big one from me.

  • BunnyMilk'r tip on how to make good game and get it completed No.1: Don't bite off more than you can spit back out again because then you choke and die just like your project will.
You are probably sitting there thinking "Man that is fucking obvious, even I could have told you that." But man I did it myself, and I know 10,000 other internet nobodies who aspire to make games and just bite off more than they can chew. And it SOUNDS obvious but everyone wants to make epic adventures with heroes and swords and FANTASMIC GRAPHICS THAT MAKE YOUR HEAD EXPLODE WITH 10,000 FRAMES OF ANIMATION PER WALK CYCLE AND SPECIAL EFFECTS AND A FULL MUSICAL SCORE COMPOSED BY JEREMY SOULE and it's just not going to happen.

Seriously No.1 Piece of advice, Start small and that way you will get you project finished.

Increased Success Chance: 50% (Confirmed Statistic from BunnyMilkTM)

SO I AM SURE YOU GUYS ARE NOT INTERESTED IN ME JABBERING ABOUT GAME AND TIPS AND STUFF THAT YOU DON'T CARE ABOUT YOU JUST WANT TO SEE THE PRECIOUS SCREENS RIGHT?

Well Yeah Frankie put a lot of work into these and he did it REALLY WELL. I don't want to give too much game information away right now so this is just some taster graphics for you guys to drool over and possibly get you all to KEEP READING MY GAMEBLOG UPDATES.


So this is one of the first backgrounds you will encounter in the game, sans objects/characters/overlays and effects etc. Frankie is an amazing pixel artist and I am so glad to have him on board with this project because I really think it would go nowhere fast without him.




This is just some teaser material for anyone interested in the project about what the graphical style is like. The game plays like a basic adventure game right now. Click around and pick up objects and talk to people and solve puzzles. I think, one of, if not THE main attraction of this game will be Frankie's awesome art work. FUCK MY WRITING CAPABILTIES, FUCK MY PUZZLES, FUCK MY CODING...

Frankie is the star of the show...

This Post was Brought to you by Jasper McCool and the VR BLOG MACHINE

Let's Start at the Beginning...

I guess I'm not sure what I'm really supposed to be talking about in these BLOG things, I have never really done one before. I guess I will just use at as a way to record everything that is going on with the game as I have a pretty short attention span, even with my own projects and will probably forget what is going on and lose the plot entirely...

oh yeah.. blog...


The Fantastic Project Mexica, What is it? Where did it come from? I heard that it is good..... Where can I buy a copy? and other useful information you may need in times of strife..........

Well I guess the best place to start, is at the beginning. How did the project come to fruition. Well I had been throwing around the idea in my head for quite a long time (years in fact) that I should probably knuckle down and make a game, after all it's something I've always wanted to do and that is swell. The problem is I am fucking lazy and I just basically never got round to it. (Always more important things to do, like masturbate and talk to internet strangers about videogame.)

So then this project turns up on GAMINGW FORUMS with the challenge to create a short game in the space of two weeks, and I say to myself "HELL YEAH! I can do that!" So I open up notepad or whatever generic Windows 3.1 piece of notepadding software I am using on this stoneage PC and I start brainstorming some ideas.
  • What kind of game do I want to make?
  • What era will it be in?
  • What will the characters be like?
  • How can I keep it short?
  • How can I make it challenging but not frustrating?
  • How the fuck can I get it done two weeks?
And that's pretty much the basis of where the game originally develops from. If you want the answer to those questions by the way they are as follows: Adventure Game, 1920's, Rambunctious, I don't know, Be good at making game? and finally, I didn't.

I caught up with Frankie on IRC (Internet Relay chats for the web based something something.) and he said he would be willing to make some nice pixel graphics for me (for a price) so we agreed to work something out because I am now unemployed and poor and he needed his fix of money for videogames. (This is where I have run into problems before!)

Anyway we got all that out the way and the game got down to action, which I think is pretty fantastic!