Thursday, 1 November 2007

Who would have thought making a game was hard?

Apparently it's not. I just opened up my latest issue of GAMESTM magazine and found a nice four page article about random internet dudes RPG MAKER GAME. Super Columbine High School Massacre or something. Yeah he obviously took the controversy route and gained instant stardom, for those of us who would rather make GAMES, well it's a little bit harder.

  • BunnyMilk'r inyternet tip on how to make good game NUMERO DOS: And let me tell you I only just figured this out today. Plan ahead, and plan far. Plan your game to completion before you even think about starting work on it because boy does it suck when you get to the half way point and realise that your game is not that good simply because you didn't plan. Good advice imho.
So today I learnt that planning ahead is a good idea. When it comes to thinking about the Project I tend to skip over meaningless things like Story and Dialogue when thinking up the basic concept of the game. For this project I said to myself, Right, I need a short game that I can finish in two weeks and for this reason I neglected trying to create a good storyline. I rushed and I got too far into the project and now it's not looking as great as it could do storyline-wise.

Luckily for me this is a fixable problem for I am now going to definitely take a step back, look at my project (which is very pretty if I do say so myself.) and Frankie is putting in the extra work to help me out with it. Things are shaping up after all.

I might even try and call in a few writer friends of mine to get their opinions and possibly help beef up some elements/dialogue.

So yeah, Working on a project yourself? Don't try and get it off the ground faster than it can move.

2 comments:

ASE said...

Don't be afraid to IM me if you want to talk dialogue and storyline. I think it would be fun to help you plan out the story for VR BLOGGING WORLD

BunnyMilk said...

Hey I definitely will!